Of That

Brandt Redd on Education, Technology, Energy, and Trust

10 November 2011

VSS Presentation: Changing the Rules to the Game of School

Today I'm speaking at the iNACOL VSS conference. The following outline of my presentation is primarily a resource for attendees but others may find it valuable as well.

A New Perspective on Technology:

Changing the Rules to the Game of School

  • Thesis
    • The Game of School was designed around scarce resources but new technology offers abundance where scarcity once ruled.
    • Digital Abundance
      • Abundant Content
      • Learning Maps
      • Abundant Assessment
  • Games
  • Game of School
    • Goal (from Disrupting Class)
      • 1840: Preserve the Democracy
      • 1890: Prepare Everyone for Vocations
      • 1980: Keep America Competitive
      • 2000: Eliminate Poverty
    • Rules
      • Failure Consequences
      • Proxies for Achievement
      • Unbundling
    • Feedback
      • Formative Assessment
      • Control Theory
      • Pedagogical Theory
    • Voluntary Participation
      • Duncker’s Candle Problem
      • Motivation
        • Autonomy
        • Mastery
        • Purpose
  • Design of the Game
  • Resources & References

2 comments:

  1. I love the point apparent in your outline that both our goals and our resources have changed in education. Can we see your presentation?

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  2. My presentation was recorded and they'll post it for streaming within the next week or so. When that happens I'll post a link here in the blog.

    ReplyDelete